Just a quick post here due to time constraints. I don’t have time to submit this properly through GitHub because I haven’t cloned the repo, but I did want to share it since finding and using this class saved me a few hours of effort. This is a small extension to SMXMLDocument (a very useful […]
Posts in category Programming
I’ve been sharing my iTunes library in-house with multiple Macs reading from the same library on a shared drive for about three months now. One issue I keep running into is iTunes’ lock of the library–if iTunes is open on one Mac and I need to get to the library from another it requires a trip or remote login to the Mac running iTunes to shut it down. I figured there had to be a way to overcome this and after several hours of research, help from the TheMacTipper, Daring Fireball, Dropbox and a bit of trial-and-error, I’ve crafted a solution which runs with only a click or two.
WARNING: This process is not for the faint of heart. If you don’t understand what I am talking about you probably should not proceed. It took me quite a few logouts and reboots to get things working so if you’re not up for potentially experiencing the same headaches I experienced please look elsewhere for a solution.
After investing in some tools, a few months of working evenings, and a ten day wait in the App Store approval queue my second iOS app is now available (see Four³.)
Presenting a hybrid template application combining XCode’s OpenGL ES Application template with the Utility application template. What makes this different than existing examples) is that I placed the OpenGL view on the flip side rather than the main view.