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Posts in category Programming

Expanding SMXMLDocument

Expanding SMXMLDocument

Just a quick post here due to time constraints. I don’t have time to submit this properly through GitHub because I haven’t cloned the repo, but I did want to share it since finding and using this class saved me a few hours of effort. This is a small extension to SMXMLDocument (a very useful […]

Automating Shared iTunes Library Access

Automating Shared iTunes Library Access

I’ve been sharing my iTunes library in-house with multiple Macs reading from the same library on a shared drive for about three months now. One issue I keep running into is iTunes’ lock of the library–if iTunes is open on one Mac and I need to get to the library from another it requires a trip or remote login to the Mac running iTunes to shut it down. I figured there had to be a way to overcome this and after several hours of research, help from the TheMacTipper, Daring Fireball, Dropbox and a bit of trial-and-error, I’ve crafted a solution which runs with only a click or two.

WARNING: This process is not for the faint of heart. If you don’t understand what I am talking about you probably should not proceed. It took me quite a few logouts and reboots to get things working so if you’re not up for potentially experiencing the same headaches I experienced please look elsewhere for a solution.

How to Setup a Dell Precision M6500 for GPGPU D...

How to Setup a Dell Precision M6500 for GPGPU Development with FC13

A primer on setting up a Dell Precision M6500 Mobile Workstation with NVIDIA Quadro FX 2800M graphics for General-Purpose GPU Programming with a 32-bit Fedora Linux (FC13).

A New App — Four³

A New App — Four³

After investing in some tools, a few months of working evenings, and a ten day wait in the App Store approval queue my second iOS app is now available (see Four³.)

iPhone Utility App with EAGLView on Flipside

iPhone Utility App with EAGLView on Flipside

Presenting a hybrid template application combining XCode’s OpenGL ES Application template with the Utility application template. What makes this different than existing examples) is that I placed the OpenGL view on the flip side rather than the main view.



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