Presenting a hybrid template application combining XCode’s OpenGL ES Application template with the Utility application template. What makes this different than existing examples) is that I placed the OpenGL view on the flip side rather than the main view.
Monthly archives for May, 2010
I very much dislike dealing with cross-platform endian issues. When it comes to defining structures with bitfields–it can sometimes become a pain to order all the fields correctly depending on the platform one is using. Another headache is dealing with host byte ordering and network traffic on Intel platforms–all that byte swapping!!! Anyway, I’ve been […]